// 3D Artist & Educator
Jan Pöppler

I'm a freelance 3D Artist with 5+ years of professional experience in game production, real-time visualization, and VR. My most recent work was as a weapon and hard-surface artist on an unannounced game title. Previous clients include Volkswagen and Audi for automotive VR applications, and HTK Academy Hamburg where I taught game art. I'm currently looking for a new role as a hard-surface, weapon, or prop artist — or as a lecturer in game art and 3D production.

5+
Years Exp.
3
Studios
Tel. +49 157 749 95699
Location Hamburg, Germany
Born 22 July 1984, Hamburg
2021 — 2025
AWE Interactive
Freelance
3D / Weapon Artist

Collaborating since project inception on an unannounced AA-grade video game as a core 3D and weapon artist. Responsible for the full pipeline of weapon assets — from concept blockout through high-poly sculpting, retopology, baking, and PBR texturing in Substance Painter. Ensuring assets meet performance budgets while maintaining visual parity with concept art.

2021 — 2025
HTK Academy
Freelance · Educator
Game Art Lecturer

Teaching 3D design and animation for game production at HTK Academy, Hamburg. Curriculum focused on industry-standard tools, real-time workflows and game-ready asset pipelines.

2018 — NOW
Unevis X-Lab
Freelance
Freelance 3D Artist — Automotive VR

Creating high-fidelity marketing materials, VR applications, and real-time configurators for major automotive clients including Volkswagen and Audi. Delivering photorealistic vehicle visualizations, interactive product experiences, and optimization for real-time rendering in Unreal Engine.

2015 — 2016
Mooneye Studios
Full-Time
Environment Artist — Lost Ember

Environment artist on Lost Ember, a narrative adventure game by Mooneye Studios. Responsible for 3D environment creation across PC and console.

2014 — 2015
Goodgames
Full-Time
3D Artist

Joined one of Germany's leading mobile and browser game studios. Created 3D assets for live game productions across multiple titles — including modeling, texturing, and rigging for characters and props. Collaborated closely with art directors to maintain visual consistency and quality across high-volume production pipelines.

3D Software
Blender
Plasticity
ZBrush
Rizom UV
Maya
3ds Max
Texturing / Rendering
Substance Painter
Marmoset Toolbag
Real-Time / Engines
Unreal Engine 5
Native
German
Mother tongue
Professional
English
Business fluent