I'm a freelance 3D Artist with 5+ years of professional experience in game production, real-time visualization, and VR. My most recent work was as a weapon and hard-surface artist on an unannounced game title. Previous clients include Volkswagen and Audi for automotive VR applications, and HTK Academy Hamburg where I taught game art. I'm currently looking for a new role as a hard-surface, weapon, or prop artist — or as a lecturer in game art and 3D production.
Collaborating since project inception on an unannounced AA-grade video game as a core 3D and weapon artist. Responsible for the full pipeline of weapon assets — from concept blockout through high-poly sculpting, retopology, baking, and PBR texturing in Substance Painter. Ensuring assets meet performance budgets while maintaining visual parity with concept art.
Teaching 3D design and animation for game production at HTK Academy, Hamburg. Curriculum focused on industry-standard tools, real-time workflows and game-ready asset pipelines.
Creating high-fidelity marketing materials, VR applications, and real-time configurators for major automotive clients including Volkswagen and Audi. Delivering photorealistic vehicle visualizations, interactive product experiences, and optimization for real-time rendering in Unreal Engine.
Environment artist on Lost Ember, a narrative adventure game by Mooneye Studios. Responsible for 3D environment creation across PC and console.
Joined one of Germany's leading mobile and browser game studios. Created 3D assets for live game productions across multiple titles — including modeling, texturing, and rigging for characters and props. Collaborated closely with art directors to maintain visual consistency and quality across high-volume production pipelines.